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EL SOPLA JUEGO


Project Info

👤 Role: Solo Programmer
👥 Team Size: 7  
⏳ Time frame: 24 weeks (6 months)  
🎮 Engine: Unity  

About

In El Sopla Juego, a 3D FPS, the player steps into the shoes of a garbage collector armed with a unique weapon — a vacuum cleaner that can suck, blow, and shoot absorbed objects. After breaking a neighbor’s garden gnome, the protagonist is forced to repay the debt by completing a variety of missions across the city.

This project was developed as a final degree project in collaboration with a team of artists and musicians. I joined as the sole programmer, responsible for turning the team’s creative vision into a functional game. My work focused on designing and implementing all gameplay systems while integrating artistic and audio assets into Unity, ensuring a cohesive and playable prototype.

Contributions to the game

Player mechanicsObjects PhysicsDialogue SystemQuest SystemSave SystemUI & UX

As the only programmer on the team, I took full responsibility for the game’s technical development. I implemented the vacuum-based player mechanics (suction, blowing, and projectile shooting), created the object physics interactions, and developed systems for quests, dialogues, and saving/loading. Additionally, I designed and programmed the UI and UX, ensuring intuitive player feedback, and integrated all visual and audio assets provided by the artists and musicians.

Extra gameplay screenshot of El Sopla Juego
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