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BLADE BOUNTY


Project Info

👤 Role: Gameplay Programmer, UI Programmer and Designer 
👥 Team Size: 4  
⏳ Time frame: 24 weeks (6 months)  
🎮 Engine: Unity  

About

This 3D survivor game blends hack-and-slash combat with the strategic build dynamics of the survivor genre. Set in a corrupted virtual world, players embark on a challenging mission to eliminate a virus threat that has taken control of the system’s code.

Our goal with this project was to create engaging gameplay mechanics with immersive environments showcasing our team’s creativity and technical skills.

Contributions to the game

Combat SystemEnemy AIItem SystemInventory SystemMenus SystemUI & UXGame Experience & Combo Meter

I was responsible for programming the combat system, developing enemy AI, item system and creating the inventory and menus. I also implemented the game experience and combo meter mechanics, and contributed to the development and design of various abilities.

Each of these elements played a crucial role in bringing the game to life and enhancing the overall player experience.

Extra gameplay screenshot of Blade Bounty
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