Nahuel Aparicio Del Blanco
Gameplay Programmer & Game Developer – Barcelona, Spain.
Since I was a kid, I have been fascinated by how games create worlds that feel alive. That curiosity grew into a passion for game development and gameplay programming, where I now focus on building efficient, modular, and fun-to-play systems.
I see myself as a problem solver, always striving to write maintainable code and open to constructive feedback that helps me improve both personally and professionally.
I started programming in 2017, focusing mostly on Unity (C#), while also gaining experience with C++ and engines/frameworks such as Unreal, OpenGL, SFML and Phaser.
My ultimate goal is to craft game systems that bring ideas and designs to life, combining technical precision with the magic of play.