Nahuel Aparicio Del Blanco

Nahuel Aparicio Del Blanco

Gameplay Programmer & Game Developer – Barcelona, Spain.

Since I was a kid, I have been fascinated by how games create worlds that feel alive. That curiosity grew into a passion for game development and gameplay programming, where I now focus on building efficient, modular, and fun-to-play systems.

I see myself as a problem solver, always striving to write maintainable code and open to constructive feedback that helps me improve both personally and professionally.

I started programming in 2017, focusing mostly on Unity (C#), while also gaining experience with C++ and engines/frameworks such as Unreal, OpenGL, SFML and Phaser.

My ultimate goal is to craft game systems that bring ideas and designs to life, combining technical precision with the magic of play.

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Studies

Bachelor's degree in Interactive Digital Contents

Enti UB - University of Barcelona

Comprehensive program in software engineering and game development. Hands-on experience with Unity, Unreal Engine, Phaser, SFML, and OpenGL, as well as low-level programming, computer networks, and game design, among many other things.

Unity Unreal C# C++ OpenGL SFML UDP | TCP QA Game Design 3D Tools

Higher National Certificate in 3D Animations, Games and Interactive Environments

Fundación Obicex

Specialized certification covering the complete game development pipeline - from 3D modeling and animation to AI programming and immersive VR/AR experiences. Built interactive environments using industry-standard tools and best practices.

CFGS HNC C# Unity SOLID Design Patterns Adobe Package 3D Tools VR & AR Rigging
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Work Experience

Unity Developer Intership

Fundación Obicex

Barcelona, Spain.

4-month internship developing a cross-platform Unity application (web & mobile) with cryptographic login system. Implemented gameplay features, UI components, and integrated backend authentication APIs.

UnityC#Firebase/AuthGit3DUI
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