BETWEEN HELL & HEAVEN
Project Info
👤 Role: Gameplay Programmer & Designer
👥 Team Size: 2
⏳ Time frame: 2 weeks
🎮 Engine: Unity
About
This survival game was developed using Eden, another title created by our team, as its foundation. Our goal was to create an intense experience centered around the dash mechanic as core damage dealer.
During development, our team focused on clean, reusable code and the challenges of scaling, which reinforced both technical skills and collaborative workflows.
Contributions to the game
Quest SystemJSON Save SystemC#Dash mechanicsQAUI & UXGame Design
I designed and programmed multiple dash mechanics, implemented the quest system and JSON-based save/load data, along with the corresponding UI elements. Additionally, I conducted QA testing to identify bugs and balance gameplay statistics, ensuring a polished and enjoyable experience.
