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PROTOTYPE BETWEEN SHADOWS


Project Info

👤 Role: Gameplay Programmer & Designer  
👥 Team Size: 2  
⏳ Time frame: 4 weeks (1 months)  
🎮 Engine: Unity  

About

This 3D RPG prototype features a top-down view, set in a world engulfed in shadows and mist. Players must navigate through misterious terrain, battling enemies as they search for the tower that will bring light to the world and dispel the mist.

Our goal with this project was to craft an immersive experience where players can easily lose themselves in the mist. This allowed us to showcase our skills, focused on combat mechanics.

Contributions to the game

Player MechanicsAbility System ScalableUI & MenusSound

I was responsible for programming the player mechanics, ability system, and environment interactables, as well as designing the initial prototype concept. I implemented the mist plug-in and integrated it seamlessly into the project. Additionally, I programmed the menus, user interface (UI), and environment sounds to enhance the overall player experience.

All of these contributions made it posible to successfully complete the prototype.

Extra gameplay screenshot of Between Shadows Prototype
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